Jerico Missile System: Difference between revisions
From MCM Combat Operations
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|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|damageprojectile = 6 | |||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |velocity={Velocity} | ||
Latest revision as of 15:17, 1 March 2026
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| Jerico Missile System | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 24 |
| Ammo | 40 |
| Refire Delay | 4.5 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 4.6s cycle |
| Burst Length | 1 |
| Damage Instances | 6 |
| Damage | 50 |
| Range | 50m |
| Projectile Velocity | 50m/s |
| Hard-mount | Partisan |
| Included with | Partisan |
| Mount Points | Left Shoulder, Right Shoulder |
| Cost | 12 |
| Approximate Damage per Second |
65.22 |
| Heat per Second |
5.22 |
| Damage per Heat |
12.5 |
| Damage per Cost |
25 |
| DPS per Cost |
5.43 |
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.