Assault Bioplasm Beam: Difference between revisions
From MCM Combat Operations
(Created page with "<mcm_data type="weapon" name="Assault Bioplasm Beam"> {{Weapon |table_type=laser |image= |name= {Name} |type= {Tech} |damagetype= {DamageType} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |projectiles = {RoundsPerShot} |range= 100m |timetolive= Laser:Instant AOE:20s |hard= {HardMount} |included= Eversor |cost= {SlotUsage} |mount= {Attachment} |creator= {creator} }} </mcm_data> Note: This weapon will leave a corrosive pool behind that will explod...") |
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|mount= {Attachment} | |mount= {Attachment} | ||
|creator= {creator} | |creator= {creator} | ||
|trigger = semi | |||
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</mcm_data> | </mcm_data> |
Latest revision as of 01:45, 14 October 2023
Assault Bioplasm Beam | |
---|---|
Type | Biological |
Damage Type | Chemical |
Heat | 31 |
Ammo | 0 |
Rate of Fire | 6s cycle time |
Burst Length | 1 |
Damage | 102 |
Trigger Type | Semi-Automatic |
Range | 100m |
Beam Duration | Laser:Instant
AOE:20s |
Hard-mount | none |
Included with | Eversor |
Mount Points | Left Shoulder, Right Shoulder, Right Arm, Left Arm |
Cost | 14 |
Damage per Second | 17 |
Heat per Second | 5.17 |
Damage per Heat | 3.29 |
Damage per Cost | 7.29 |
DPS per Cost | 1.21 |
Note: This weapon will leave a corrosive pool behind that will explode on contact dealing the damage of the laser. This pool will linger for a long duration before detonating damaging anyone nearby.