LRM Pec2: Difference between revisions
From MCM Combat Operations
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|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} * 10 | ||
|range= {Range} | |range= {Range} | ||
|velocity= {Velocity} | |velocity= {Velocity} | ||
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|mount= {Attachment} | |mount= {Attachment} | ||
|creator= ? | |creator= ? | ||
|trigger = lockon | |||
}} | }} | ||
</mcm_data> | </mcm_data> |
Latest revision as of 14:37, 20 March 2024
LRM Pec2 | |
---|---|
Type | Technological |
Damage Type | Explosive |
Heat | 42 |
Ammo | 60 |
Rate of Fire | 3s cycle time |
Burst Length | 1 * 10 |
Damage | 40 |
Trigger Type | Lock-On |
Range | 45m |
Projectile Velocity | 5m/s |
Hard-mount | Condor, Crossbow, Claymore, Crusher |
Included with | Condor, Claymore, Crusher, Crossbow |
Mount Points | Left Pec, Right Pec |
Cost | 5 |
Damage per Second | 133.33 |
Heat per Second | 14 |
Damage per Heat | 9.52 |
Damage per Cost | 80 |
DPS per Cost | 26.67 |
Note: The missiles propel themselves, the shown velocity is on the velocity placed on the missile when fired. The speed of the missiles themselves is about 25m/s.