Ultra Autocannon: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<mcm_data type="weapon" name="Ultra Autocannon">
<mcm_data type="weapon" name="Ultra Autocannon">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 10: Line 11:
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity= {Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Guardian MKII]] [[Sumo]]
|included= [[Guardian MKII]] [[Sumo]]
Line 15: Line 17:
|mount= {Attachment}
|mount= {Attachment}
|creator= ?
|creator= ?
|trigger= auto
}}
}}
</mcm_data>
</mcm_data>
Line 24: Line 27:
[[Category:Omni-Mount]]
[[Category:Omni-Mount]]
[[Category:Omni-Upper Arm]]
[[Category:Omni-Upper Arm]]
[[Category:NewTables]]

Latest revision as of 04:25, 14 October 2023

Mech Weapon
Ultra Autocannon
Type Technological
Damage Type Ballistic
Heat 8
Ammo 230
Rate of Fire 2s cycle time
Burst Length 4
Damage 16
Trigger Type Automatic
Range 160m
Projectile Velocity 80m/s
Hard-mount none
Included with Guardian MKII Sumo
Mount Points Right Arm, Left Arm
Cost 2
Damage per Second 32
Heat per Second 4
Damage per Heat 8
Damage per Cost 32
DPS per Cost 16


Note: The Ultra Autocannon 2 and Ultra Autocannon are the same weapon, slightly different versions. As a general rule of thumb when confronted with a v2 style weapon the newer weapon has better hit detection code.