Variable Rail Cannon: Difference between revisions
From MCM Combat Operations
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
<mcm_data type="weapon" name="Variable Rail Cannon"> | <mcm_data type="weapon" name="Variable Rail Cannon"> | ||
{{Weapon | {{Weapon | ||
|table_type=laser | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
Line 9: | Line 10: | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= | |range= 90m | ||
|timetolive=Instant | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Odin]] | |included= [[Odin]] | ||
Line 20: | Line 22: | ||
[[Category:Spine]] | [[Category:Spine]] | ||
[[Category:Energy]] | [[Category:Energy]] | ||
[[Category:NewTables]] | |||
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks. |
Latest revision as of 09:16, 1 July 2023
-
Variable Rail Cannon | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 20 |
Ammo | 1 |
Rate of Fire | 2s cycle time |
Burst Length | 1 |
Damage | 90 |
Range | 90m |
Beam Duration | Instant |
Hard-mount | Odin |
Included with | Odin |
Mount Points | Spine |
Cost | 9 |
Damage per Second | 45 |
Heat per Second | 10 |
Damage per Heat | 4.5 |
Damage per Cost | 10 |
DPS per Cost | 5 |
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.