Harpoon: Difference between revisions
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<mcm_data type="weapon" name="Harpoon"> | <mcm_data type="weapon" name="Harpoon"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
| Line 10: | Line 11: | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Slaughterfish]], [[Agro1]], [[Agro2]] | |included= [[Slaughterfish]], [[Agro1]], [[Agro2]] | ||
| Line 15: | Line 17: | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= {creator} | |creator= {creator} | ||
|trigger = semi | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
| Line 21: | Line 24: | ||
[[Category:Pec]] | [[Category:Pec]] | ||
[[Category:Energy]] | [[Category:Energy]] | ||
[[Category:Harpoon]] | |||
[[Category:NewTables]] | |||
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | ||
Latest revision as of 10:45, 1 October 2023
| Harpoon | |
|---|---|
| Type | Technological |
| Damage Type | Energy |
| Heat | 10 |
| Ammo | 0 |
| Refire Delay | 1 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.1s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 10 |
| Trigger Type | Semi-Automatic |
| Range | 200m |
| Projectile Velocity | 100m/s |
| Hard-mount | Slaughterfish, Agro1, Agro2 |
| Included with | Slaughterfish, Agro1, Agro2 |
| Mount Points | Stomach, Left Pec |
| Cost | 5 |
| Approximate Damage per Second |
9.09 |
| Heat per Second |
9.09 |
| Damage per Heat |
1 |
| Damage per Cost |
2 |
| DPS per Cost |
1.82 |
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 10 seconds and multiple hits will refresh the duration.
- note: The harpoon only works on the stomach or left pec. It doesn't work on the right pec.