Flare Cannon: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<mcm_data type="weapon" name="Flare Cannon">
<mcm_data type="weapon" name="Flare Cannon">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 10: Line 11:
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= None
|included= None
Line 20: Line 22:
[[Category:Upper Arm]]
[[Category:Upper Arm]]
[[Category:Energy]]
[[Category:Energy]]
 
[[Category:Omni-Mount]]
[[Category:Omni-Upper Arm]]
[[Category:NewTables]]
Damage of the Flare Cannon is improved by energy the weapon perk but the damage dealt is explosive. The hit box of the shot is larger than the visible projectile.
Damage of the Flare Cannon is improved by energy the weapon perk but the damage dealt is explosive. The hit box of the shot is larger than the visible projectile.

Latest revision as of 12:01, 3 July 2023

-
Mech Weapon
Flare Cannon
Type Technological
Damage Type Energy
Heat 8
Ammo 1
Rate of Fire 1s cycle time
Burst Length 1
Damage 30
Range 810m
Projectile Velocity 90m/s
Hard-mount none
Included with None
Mount Points Right Arm, Left Arm
Cost 3
Damage per Second 30
Heat per Second 8
Damage per Heat 3.75
Damage per Cost 10
DPS per Cost 10


Damage of the Flare Cannon is improved by energy the weapon perk but the damage dealt is explosive. The hit box of the shot is larger than the visible projectile.