Heavy Anti Matter Cannon: Difference between revisions
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<mcm_data type="weapon" name="Heavy Anti Matter Cannon"> | <mcm_data type="weapon" name="Heavy Anti Matter Cannon"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |damagetype= {DamageType} | ||
|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= | |heat= {Heat} | ||
|rate= | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = 2 | |projectiles = 2 | ||
|range= | |range= Beam:{Range}m | ||
Projectile: 245m | |||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= none | |included= none | ||
Line 20: | Line 23: | ||
[[Category:Shoulder]] | [[Category:Shoulder]] | ||
[[Category:Upper Arm]] | [[Category:Upper Arm]] | ||
[[Category:Energy]] | |||
[[Category:Omni-Mount]] | |||
[[Category:Omni-Upper Arm]] | |||
[[Category:Omni-Shoulder]] | |||
[[Category:NewTables]] | |||
The Heavy Anti Matter cannon is a dual shot energy weapon. | The Heavy Anti Matter cannon is a dual shot energy weapon. | ||
Latest revision as of 02:07, 4 July 2023
Heavy Anti Matter Cannon | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 20 |
Ammo | 0 |
Rate of Fire | 4s cycle time |
Burst Length | 2 |
Damage | 80 |
Range | Beam:120m
Projectile: 245mm |
Projectile Velocity | 120m/s |
Hard-mount | none |
Included with | none |
Mount Points | Right Arm, Left Arm, Left Shoulder, Right Shoulder |
Cost | 9 |
Damage per Second | 40 |
Heat per Second | 5 |
Damage per Heat | 8 |
Damage per Cost | 17.78 |
DPS per Cost | 4.44 |
The Heavy Anti Matter cannon is a dual shot energy weapon.
History
Using concepts of physics that are poorly understood even now, the ant-matter cannon is able to hurl a wad of its namesake's substance at absurd velocities. The initial shot is near instantaneous well known for its cyan beam. Anything struck by the shot will have its matter partially nullified, producing substantially more energy doing a fair amount of damage. A split second later an anti-matter energy shockwave is produced which fires out of the barrel, causing secondary damage to anything in its wake. This effectively gives a mech pilot two attacks for a single trigger pull.
Use
The HAMC is fired like most weapons. The initial laser attack is fired the instant the trigger is pulled. A split second later a projectile attack is fired.
Other Notes
This thing will overheat your mech real fast, it's capable of pretty reasonable damage if you hit both attacks. It's essentially a laser with a little extra oomph thrown in with the secondary shot.