Ultra Autocannon: Difference between revisions

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<mcm_data type="weapon" name="Ultra Autocannon">
<mcm_data type="weapon" name="Ultra Autocannon">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity= {Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Guardian MKII]] [[Sumo]]
|included= [[Guardian MKII]] [[Sumo]]
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|mount= {Attachment}
|mount= {Attachment}
|creator= ?
|creator= ?
|trigger= auto
}}
}}
</mcm_data>
</mcm_data>
'''Note:''' The Ultra Autocannon 2 and Ultra Autocannon are the same weapon, slightly different versions.  As a general rule of thumb when confronted with a v2 style weapon the newer weapon has better hit detection code.
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Upper Arm]]
[[Category:Ballistic]]
[[Category:Omni-Mount]]
[[Category:Omni-Upper Arm]]
[[Category:NewTables]]

Latest revision as of 16:25, 13 October 2023

Mech Weapon
Ultra Autocannon
Type Technological
Damage Type Ballistic
Heat 8
Ammo 230
Refire Delay 2 Second(s)
Firing Delay 0.4 Second(s)
Rate of Fire 2.4s cycle
Burst Length 4
Damage Instances 1
Damage 16
Trigger Type Automatic
Range 160m
Projectile Velocity 80m/s
Hard-mount none
Included with Guardian MKII Sumo
Mount Points Right Arm, Left Arm
Cost 2
Approximate Damage per Second

26.67

Heat per Second

3.33

Damage per Heat

8

Damage per Cost

32

DPS per Cost

13.33


Note: The Ultra Autocannon 2 and Ultra Autocannon are the same weapon, slightly different versions. As a general rule of thumb when confronted with a v2 style weapon the newer weapon has better hit detection code.