JumpJet: Difference between revisions

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|rate= {RegenRate}
|rate= {RegenRate}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Wastelander]]
|included= [[Wastelander]], [[Stinger]], [[Nightmare]], [[Wardog MKII]]
|mount= {Attachment}
|mount= {Attachment}
|cost= {SlotUsage}
|cost= {SlotUsage}
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</mcm_data>
</mcm_data>
[[Category:Technological Utilities]]
[[Category:Technological Utilities]]
[[Category:Spine]]
[[Category:Omni-Mount]]
[[Category:Omni-Spine]]
The JumpJet is a movment enhancing utility that allows mechs to get to higher ground more easily.  
The JumpJet is a movment enhancing utility that allows mechs to get to higher ground more easily.  



Latest revision as of 01:54, 9 June 2023

Mech Utility
Basic Jump Jet
Type Technological
Fuel 100
Fuel Use 1
Recharge Rate 2
Hard-mount
Included with Wastelander, Stinger, Nightmare, Wardog MKII
Mount Point(s) Spine
Cost 2


The JumpJet is a movment enhancing utility that allows mechs to get to higher ground more easily.

Use

To use a jumpjet have it equipped and active. Press jump to ascend. Release it to descend. The fuel regenerates when the jumpjet is not in use.

Other Notes

This has more thrust but slower regeneration compared to the Enhanced JumpJet. The higher your mechs buoyancy rating, the more easy it is to get it airborne.

Not all mechs are able to boost at the same rates: Large mechs = more thrust needed to get any kind of height, Light mechs = more height with less thrust