Assault Laser: Difference between revisions
No edit summary |
No edit summary |
||
(15 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<mcm_data type="weapon" name=" | <mcm_data type="weapon" name="Assault Laser"> | ||
{{Weapon | {{Weapon | ||
|name= | |table_type=laser | ||
|name= Assault Laser | |||
|image= [[File:Assault Laser.png |250px|center|Assault Laser]] | |||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |||
|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = {roundspershot} | ||
|range= | |range= 100m | ||
|timetolive=Instant | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= none | |included= none | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= | |creator= {creator} | ||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category:Tech Weapon]] | |||
[[Category:Upper Arm]] | |||
[[Category:Energy]] | |||
[[Category:Omni-Mount]] | |||
[[Category:Omni-Upper Arm]] | |||
[[Category:NewTables]] | |||
The Assault laser is a piece of hardware that pushes laser use as far as it will go. | The Assault laser is a piece of hardware that pushes laser use as far as it will go. | ||
Line 29: | Line 38: | ||
==Other Notes== | ==Other Notes== | ||
Lasers run hot, lasers take a lot of mech resources. Make sure your mech can handle it before loading up with lasers. | Lasers run hot, lasers take a lot of mech resources. Make sure your mech can handle it before loading up with lasers. Lasers have a comparitively low DPS. Lasers are all about making all your shots count. If you aren't pulling the trigger as often as you possibly can with your weapon kits, then a laser perhaps will allow you to maximize on the damage of the few shots you fire by making sure they hit. If you are firing as often as you can and consistently hitting, then perhaps a laser isn't for you. |
Latest revision as of 11:33, 3 July 2023
Assault Laser | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 20 |
Ammo | 0 |
Rate of Fire | 4s cycle time |
Burst Length | 1 |
Damage | 102 |
Range | 100m |
Beam Duration | Instant |
Hard-mount | none |
Included with | none |
Mount Points | Right Arm, Left Arm |
Cost | 9 |
Damage per Second | 25.5 |
Heat per Second | 5 |
Damage per Heat | 5.1 |
Damage per Cost | 11.33 |
DPS per Cost | 2.83 |
The Assault laser is a piece of hardware that pushes laser use as far as it will go.
History
Ever since Albert Einstein proposed the theoretical existance of the laser, mankind has pushed it further and further. It was only a matter of time before it was weaponized, and it was only a matter of time before it was weaponized to such a size so as to be used on a mech. No weapon strikes faster then a laser, the beam of high-energy photons travel at the speed of light slashing through armor and actuators. Lasers are popular on mechs whose pilots prefer precision and speed. The cost is high though, the weaponry tends to generate a great deal of heat and has a rather large footprint in the mech's systems and subsystems.
Use
No weapon is easier to use then a laser. Point and click, no leading the shots, no worrying about splash.
Other Notes
Lasers run hot, lasers take a lot of mech resources. Make sure your mech can handle it before loading up with lasers. Lasers have a comparitively low DPS. Lasers are all about making all your shots count. If you aren't pulling the trigger as often as you possibly can with your weapon kits, then a laser perhaps will allow you to maximize on the damage of the few shots you fire by making sure they hit. If you are firing as often as you can and consistently hitting, then perhaps a laser isn't for you.