Jump Coil Drive: Difference between revisions
From MCM Combat Operations
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{{utility | {{utility | ||
|name= {Name} | |name= {Name} | ||
|image= [[File:Flea Jump Coil.png |250px|center|Flea's Jump Coil]] | |||
|type= {Tech} | |type= {Tech} | ||
|fuel= {Fuel} | |fuel= {Fuel} | ||
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}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category:Technological Utilities]] | |||
[[Category:Spine]] | |||
The Jump Coil Drive is a movement enhancing utility that allows for high jumps. | The Jump Coil Drive is a movement enhancing utility that allows for high jumps. | ||
Latest revision as of 09:34, 15 June 2023
Type | Technological |
---|---|
Fuel | 20 |
Fuel Use | |
Recharge Rate | 1 |
Hard-mount | Prototype, Vandal, Flea |
Included with | Flea, Vandal, Prototype |
Mount Point(s) | Spine |
Cost | 4 |
The Jump Coil Drive is a movement enhancing utility that allows for high jumps.
Use
Hold crouch to charge, release to jump straight up. Charging consumes fuel, fuel recharges between hops.