Light LBX: Difference between revisions
From MCM Combat Operations
No edit summary |
No edit summary |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<mcm_data type="weapon" name="Light LBX"> | <mcm_data type="weapon" name="Light LBX"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |||
|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot}*8 | ||
|range= { | |range= 20 | ||
|velocity= {Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Duster]] | |included= [[Duster]], [[Wardog]] | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= ? | |creator= ? | ||
|trigger = semi | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category: | Note: Listed range is the effective range of the weapon. Due to its shotgun like nature it spreads the pellets out the further the projectiles travel. Therefore the weapon can technically hit from any range but the damage output beyond 20m begins to drop off. | ||
[[Category:Tech Weapon]] | |||
[[Category:Upper Arm]] | |||
[[Category:Ballistic]] | |||
[[Category:NewTables]] |
Latest revision as of 01:32, 14 October 2023
Light LBX | |
---|---|
Type | Technological |
Damage Type | Ballistic |
Heat | 9 |
Ammo | 70 |
Rate of Fire | 1s cycle time |
Burst Length | 1*8 |
Damage | 10 |
Trigger Type | Semi-Automatic |
Range | 20m |
Projectile Velocity | 60m/s |
Hard-mount | Duster, Wardog |
Included with | Duster, Wardog |
Mount Points | Right Arm, Left Arm |
Cost | 3 |
Damage per Second | 80 |
Heat per Second | 9 |
Damage per Heat | 8.89 |
Damage per Cost | 26.67 |
DPS per Cost | 26.67 |
Note: Listed range is the effective range of the weapon. Due to its shotgun like nature it spreads the pellets out the further the projectiles travel. Therefore the weapon can technically hit from any range but the damage output beyond 20m begins to drop off.