Battle Master Prog Cannon: Difference between revisions
From MCM Combat Operations
(Created page with "<mcm_data type="weapon" name="Battle Master Prog Cannon"> {{Weapon |name= {Name} |type= {Tech} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |projectiles = {...") |
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<mcm_data type="weapon" name="Battle Master Prog Cannon"> | <mcm_data type="weapon" name="Battle Master Prog Cannon"> | ||
{{Weapon | {{Weapon | ||
|table_type= projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |||
|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
| Line 9: | Line 11: | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= | |included= [[Battle Master]] | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= | |creator= {creator} | ||
|trigger = semi | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
Note: This weapon created a damaging shockwave as it passes. Though weaker than a direct hit a near miss will stick deal damage! | |||
[[Category:Tech Weapon]] | |||
[[Category:Upper Arm]] | |||
[[Category:Energy]] | |||
[[Category:NewTables]] | |||
Latest revision as of 14:26, 1 October 2023
| Battle Master Prog Cannon | |
|---|---|
| Type | Technological |
| Damage Type | Energy |
| Heat | 27 |
| Ammo | 1 |
| Refire Delay | 2 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 2.1s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 85 |
| Trigger Type | Semi-Automatic |
| Range | 720m |
| Projectile Velocity | 80m/s |
| Hard-mount | Battle Master |
| Included with | Battle Master |
| Mount Points | Right Arm |
| Cost | 17 |
| Approximate Damage per Second |
40.48 |
| Heat per Second |
12.86 |
| Damage per Heat |
3.15 |
| Damage per Cost |
5 |
| DPS per Cost |
2.38 |
Note: This weapon created a damaging shockwave as it passes. Though weaker than a direct hit a near miss will stick deal damage!