Template:MechTest: Difference between revisions
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2" |Class | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{class}}} | ||
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! style="background: #eaeaea; line-height:1.2em" colspan=" | ! style="background: #eaeaea; line-height:1.2em" colspan="2" |Weight | ||
| style="background: #eaeaea; line-height:1.2em" colspan=" | | style="background: #eaeaea; line-height:1.2em" colspan="4" | {{{weight}}} tons | ||
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2" |Armor | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{armor}}} | ||
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! style="background: #eaeaea; line-height:1.2em" colspan=" | ! style="background: #eaeaea; line-height:1.2em" colspan="2" |Heat Dissipation | ||
| style="background: #eaeaea; line-height:1.2em" colspan=" | | style="background: #eaeaea; line-height:1.2em" colspan="4" | {{{heat}}} | ||
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2" |Speed | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{speed}}} | ||
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! style="background: #eaeaea; line-height:1.2em" colspan=" | ! style="background: #eaeaea; line-height:1.2em" colspan="2" |Buoyancy | ||
| style="background: #eaeaea; line-height:1.2em" colspan=" | | style="background: #eaeaea; line-height:1.2em" colspan="4" | {{{buoyancy}}} | ||
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2" |Jump Heat | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{jump}}} | ||
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! style="background: #eaeaea; line-height:1.2em" colspan=" | ! style="background: #eaeaea; line-height:1.2em" colspan="2" |Load-points | ||
| style="background: #eaeaea; line-height:1.2em" colspan=" | | style="background: #eaeaea; line-height:1.2em" colspan="4" | {{{cost}}} | ||
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2" |Hard-locked | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{locked}}} | ||
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! style="background: #eaeaea; line-height:1.2em" colspan=" | ! style="background: #eaeaea; line-height:1.2em" colspan="2" |Hard-mounts | ||
| style="background: #eaeaea; line-height:1.2em" colspan=" | | style="background: #eaeaea; line-height:1.2em" colspan="4" | {{{hardmounts}}} | ||
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2" |Omni-mounts | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{omnimounts}}} | ||
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! style="background: #eaeaea; line-height:1.2em" colspan=" | ! style="background: #eaeaea; line-height:1.2em" colspan="2" |Shutdown Level | ||
| style="background: #eaeaea; line-height:1.2em" colspan=" | | style="background: #eaeaea; line-height:1.2em" colspan="4" | {{{shutdownLevel}}} | ||
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! style="line-height:1.2em" colspan=" | ! style="line-height:1.2em" colspan="2"|Creator | ||
| style="line-height:1.2em" colspan=" | | style="line-height:1.2em" colspan="4" | {{{creator}}} | ||
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! style="line-height:1.2em | ! style="line-height:1.2em" colspan="6" |Resistances | ||
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! style="background: #eaeaea; line-height:1.2em" | | ! style="background: #eaeaea; line-height:1.2em" | Ball | ||
| style="background: #eaeaea; line-height:1.2em" | {{{ballisticResistance}}} | | style="background: #eaeaea; line-height:1.2em" | {{{ballisticResistance}}}% | ||
! style="background: #eaeaea; line-height:1.2em" | | ! style="background: #eaeaea; line-height:1.2em" | Ener | ||
| style="background: #eaeaea; line-height:1.2em" | {{{energyResistance}}} | | style="background: #eaeaea; line-height:1.2em" | {{{energyResistance}}}% | ||
! style="background: #eaeaea; line-height:1.2em" | | ! style="background: #eaeaea; line-height:1.2em" | Expl | ||
| style="background: #eaeaea; line-height:1.2em" | {{{explosiveResistance}}} | | style="background: #eaeaea; line-height:1.2em" | {{{explosiveResistance}}}% | ||
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! style="line-height:1.2em" | | ! style="line-height:1.2em" | Acid | ||
| style="line-height:1.2em" | {{{acidResistance}}} | | style="line-height:1.2em" | {{{acidResistance}}}% | ||
! style="line-height:1.2em" | | ! style="line-height:1.2em" | Chem | ||
| style="line-height:1.2em" | {{{chemicalResistance}}} | | style="line-height:1.2em" | {{{chemicalResistance}}}% | ||
! style="line-height:1.2em" | | ! style="line-height:1.2em" | Sonic | ||
| style="line-height:1.2em" | {{{sonicResistance}}} | | style="line-height:1.2em" | {{{sonicResistance}}}% | ||
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! style="background: #eaeaea; line-height:1.2em" | DoT | ! style="background: #eaeaea; line-height:1.2em" | DoT | ||
| style="background: #eaeaea; line-height:1.2em" | {{{dotResistance}}} | | style="background: #eaeaea; line-height:1.2em" | {{{dotResistance}}}% | ||
! style="background: #eaeaea; line-height:1.2em" | | ! style="background: #eaeaea; line-height:1.2em" | Elec | ||
| style="background: #eaeaea; line-height:1.2em" | {{{electronics}}} | | style="background: #eaeaea; line-height:1.2em" | {{{electronics}}}% | ||
! style="background: #eaeaea; line-height:1.2em" | | ! style="background: #eaeaea; line-height:1.2em" | Melee | ||
| style="background: #eaeaea; line-height:1.2em" | {{{ | | style="background: #eaeaea; line-height:1.2em" | {{{meleeResistance}}}% | ||
|} | |} | ||
</div> | </div> |
Latest revision as of 06:34, 10 December 2012
Technological Mech | |||||
{{{name}}} | |||||
Class | {{{class}}} | ||||
---|---|---|---|---|---|
Weight | {{{weight}}} tons | ||||
Armor | {{{armor}}} | ||||
Heat Dissipation | {{{heat}}} | ||||
Speed | {{{speed}}} | ||||
Buoyancy | {{{buoyancy}}} | ||||
Jump Heat | {{{jump}}} | ||||
Load-points | {{{cost}}} | ||||
Hard-locked | {{{locked}}} | ||||
Hard-mounts | {{{hardmounts}}} | ||||
Omni-mounts | {{{omnimounts}}} | ||||
Shutdown Level | {{{shutdownLevel}}} | ||||
Creator | {{{creator}}} | ||||
Resistances | |||||
Ball | {{{ballisticResistance}}}% | Ener | {{{energyResistance}}}% | Expl | {{{explosiveResistance}}}% |
Acid | {{{acidResistance}}}% | Chem | {{{chemicalResistance}}}% | Sonic | {{{sonicResistance}}}% |
DoT | {{{dotResistance}}}% | Elec | {{{electronics}}}% | Melee | {{{meleeResistance}}}% |