Template:Weapon: Difference between revisions
From MCM Combat Operations
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!Ammo || {{{ammo}}} | !Ammo || {{{ammo}}} | ||
|- | |- | ||
!Rate of Fire || {{{rate}}}s cycle | !Refire Delay|| {{{rate}}} Second(s) | ||
|- | |||
! Firing Delay || {{#expr: ({{#expr: {{{projectiles|0}}} }}) * 0.1 }} Second(s) | |||
|- | |||
! Rate of Fire || {{#expr: {{{rate|0}}} + ({{{projectiles|0}}} * 0.1) }}s cycle | |||
|- | |- | ||
!Burst Length || {{{projectiles}}} | !Burst Length || {{{projectiles}}} | ||
|- | |||
!Damage Instances || {{{damageprojectile|1}}} | |||
|- | |- | ||
!Damage || {{{damage}}} | !Damage || {{{damage}}} | ||
|- | |||
{{#ifexpr:{{{splashdamage|0}}}!=0| | |||
{{!}}- | |||
! Splash Damage {{!}}{{!}} {{{splashdamage}}} | |||
}} | |||
|- | |- | ||
{{#switch: {{{trigger}}} | {{#switch: {{{trigger}}} | ||
| semi = !Trigger Type {{!}}{{!}} Semi-Automatic | | semi = !Trigger Type {{!}}{{!}} Semi-Automatic | ||
| | |loco = !Trigger Type {{!}}{{!}} Locomotion | ||
| auto = !Trigger Type {{!}}{{!}} Automatic | | auto = !Trigger Type {{!}}{{!}} Automatic | ||
| lockon = !Trigger Type {{!}}{{!}} Lock-On | | lockon = !Trigger Type {{!}}{{!}} Lock-On | ||
| seeking = !Trigger Type {{!}}{{!}} Auto Acquisition Seeking | | seeking = !Trigger Type {{!}}{{!}} Auto Acquisition Seeking | ||
| wire = !Trigger Type {{!}}{{!}} Wire Guided | | wire = !Trigger Type {{!}}{{!}} Wire Guided | ||
| detonate = !Trigger Type {{!}}{{!}} Manual Detonation | | detonate = !Trigger Type {{!}}{{!}} Manual Detonation | ||
| | |arty = !Trigger Type {{!}}{{!}} Artillery | ||
|fuse =!Trigger Type {{!}}{{!}} Timed Fuse | |||
| charge = !Trigger Type {{!}}{{!}} Charge | | charge = !Trigger Type {{!}}{{!}} Charge | ||
{{!}}- | {{!}}- | ||
!Charge Time {{!}}{{!}} {{{chargetime}}}s | !Charge Time {{!}}{{!}} {{{chargetime}}}s | ||
| vcharge = !Trigger Type {{!}}{{!}} Variable Charge | | vcharge = !Max Charge Damage {{!}}{{!}} {{{chargedamage}}} | ||
{{!}}- | |||
!Trigger Type {{!}}{{!}} Variable Charge | |||
{{!}}- | {{!}}- | ||
!Charge Levels {{!}}{{!}} {{{chargelevels}}} | !Charge Levels {{!}}{{!}} {{{chargelevels}}} | ||
{{!}}- | {{!}}- | ||
!Max Charge Time {{!}}{{!}} {{{chargetime}}}s | !Max Charge Time {{!}}{{!}} {{{chargetime}}}s | ||
|- | |- | ||
}} | }} | ||
| Line 73: | Line 84: | ||
!Cost || {{{cost}}} | !Cost || {{{cost}}} | ||
|- | |- | ||
!Damage per Second || {{#expr: | !Approximate Damage per Second || | ||
{{#expr: | |||
({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}}) | |||
/ | |||
({{{rate|1}}} + ({{{projectiles|0}}} * 0.1)) | |||
round 2 | |||
}} | |||
|- | |- | ||
!Heat per Second || {{#expr: | !Heat per Second || | ||
{{#expr: | |||
{{{heat|0}}} | |||
/ | |||
({{{rate|1}}} + ({{{projectiles|0}}} * 0.1)) | |||
round 2 | |||
}} | |||
|- | |- | ||
!Damage per Heat || {{#ifeq: {{{heat}}} | 0 | !Damage per Heat || | ||
{{#ifeq: {{{heat|0}}} | 0 | |||
| --- | |||
| {{#expr: | |||
({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}}) | |||
/ | |||
{{{heat}}} | |||
round 2 | |||
}} | |||
}} | |||
|- | |- | ||
!Damage per Cost || {{#expr: | !Damage per Cost || | ||
{{#expr: | |||
({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}}) | |||
/ | |||
{{{cost|1}}} | |||
round 2 | |||
}} | |||
|- | |- | ||
!DPS per Cost || {{#expr: | !DPS per Cost || | ||
{{#expr: | |||
( | |||
({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}}) | |||
/ | |||
({{{rate|1}}} + ({{{projectiles|0}}} * 0.1)) | |||
) | |||
/ | |||
{{{cost|1}}} | |||
round 2 | |||
}} | |||
|} | |} | ||
Latest revision as of 02:18, 2 March 2026
-
| {{{name}}} | |
|---|---|
| Type | {{{type}}} |
| Damage Type | {{{damagetype}}} |
| Heat | {{{heat}}} |
| Ammo | {{{ammo}}} |
| Refire Delay | {{{rate}}} Second(s) |
| Firing Delay | 0 Second(s) |
| Rate of Fire | 0s cycle |
| Burst Length | {{{projectiles}}} |
| Damage Instances | 1 |
| Damage | {{{damage}}} |
| Hard-mount | {{{hard}}} |
| Included with | {{{included}}} |
| Mount Points | {{{mount}}} |
| Cost | {{{cost}}} |
| Approximate Damage per Second |
0 |
| Heat per Second |
0 |
| Damage per Heat |
--- |
| Damage per Cost |
0 |
| DPS per Cost |
0 |