Ballistic Bomb System: Difference between revisions
From MCM Combat Operations
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|heat= {Heat} | |heat= {Heat} | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|damageprojectile = 20 | |||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |velocity={Velocity} | ||
Latest revision as of 14:46, 1 March 2026
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| Ballistic Bomb System | |
|---|---|
| Type | Technological |
| Damage Type | Ballistic |
| Heat | 29 |
| Ammo | 20 |
| Refire Delay | 5 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 5.1s cycle |
| Burst Length | 1 |
| Damage Instances | 20 |
| Damage | 40 |
| Range | 600m |
| Projectile Velocity | 100m/s |
| Hard-mount | Phalanx, Bandit |
| Included with | Phalanx |
| Mount Points | Right Shoulder |
| Cost | 3 |
| Approximate Damage per Second |
156.86 |
| Heat per Second |
5.69 |
| Damage per Heat |
27.59 |
| Damage per Cost |
266.67 |
| DPS per Cost |
52.29 |
Note: This is in the system as Balistic Bomb System
