Jerico Missile System: Difference between revisions
From MCM Combat Operations
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|heat= {Heat} | |heat= {Heat} | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} *6 | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} |
Latest revision as of 12:01, 10 January 2024
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Jerico Missile System | |
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Type | Technological |
Damage Type | Explosive |
Heat | 24 |
Ammo | 40 |
Rate of Fire | 4.5s cycle time |
Burst Length | 1 |
Damage | 50 *6 |
Range | 50m |
Projectile Velocity | 50m/s |
Hard-mount | Partisan |
Included with | Partisan |
Mount Points | Left Shoulder, Right Shoulder |
Cost | 12 |
Damage per Second | 66.67 |
Heat per Second | 5.33 |
Damage per Heat | 12.5 |
Damage per Cost | 25 |
DPS per Cost | 5.56 |
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.