Category:Biological: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Bio-Mechs are the the technology of the throgThey combine nanotechnology with metal and biomass to create a regenerating behemoth of blood and weaponryIt's hard to tell where the creature ends and where the technology starts, but it is quite certain these things are quite fearsome and destructive despite being partially flesh. WIP!!
The Throg invasion brought bio-mech technology to the galaxyBio-mechs combine bio-engineered materials, metal, technology, and nanotechnology to design a unique class of mechBio-mechs don't use the AFC core technology of technological mechs.  Instead the biological tissue seems to generate energy constantly for the weaponry, some bio-mechs equip bio-cell pods to further boost this energy generation.  While less dangerous then an AFC on breach, the bio-energy they use is a bit more exhaustable.  The system does benefit from having far less heat problems then AFC technology.  However, biomechs that fire too wildly can end up with all energy reserves drained and helpless.


Biological mechs tend to have lower armor and loadpoints, but they have higher speed and they all have an inherent regeneration
Though a biomech incorporates flesh into its design, it is by no means weak.  Their design often incorporates various metal alloys as structural members and reinforcing armor plates, combining tough sinew and hardened steel.  Some of the more advanced alloys used with conventional tech mecha does not work well with the nanite reconstruction technology of the biomech, leaving biomechs to have weaker metal armor plates then their technological counterparts. 
 
What's even stranger still is the biomech ability to infect and subvert captured technology.  The afflicted mech is filled with a sinewy biomass that infiltrates its interior.  The AFC reactor in most cases is discarded, and the biomass replaces its energy generating capabilities.  Weaponry is subverted and altered to fire Throg munitions.  The process tends to subvert and diminish the structural integrity of the host mech to a degree, most Throgg conversion mechs can take less fire before they are destroyed, but they all benefit from the nanite repair systems.
 
Throgg weaponry focuses more on matter conversion over energy or explosive ordinances.  It includes acid lasers, chemical projectiles which break down metal on a molecular level.  When ordinance calls for something explosive, bio-mech weaponry tends to respond with sonic shockwaves as the answer.  These sorts of attacks are something conventional mecha were not designed to defend against, a lot of mechs with specialized armors find they have defensive holes to biomech weaponry, such as the [[Minotaur]]'s armor.
 
Biological mechs, more often then not are built to skirmishing roles, and are lightly armored and agile weapons platforms.  There are few biomechs that are really designed to go toe to toe with other mechs.
 
As of recent years some of the technology is being reverse engineered.  There are a few mech engineers who managed to retrofit Throg technology to conventional mecha, though it's rather rare.
[[Category:Mecha|2]]

Latest revision as of 11:15, 29 December 2023

The Throg invasion brought bio-mech technology to the galaxy. Bio-mechs combine bio-engineered materials, metal, technology, and nanotechnology to design a unique class of mech. Bio-mechs don't use the AFC core technology of technological mechs. Instead the biological tissue seems to generate energy constantly for the weaponry, some bio-mechs equip bio-cell pods to further boost this energy generation. While less dangerous then an AFC on breach, the bio-energy they use is a bit more exhaustable. The system does benefit from having far less heat problems then AFC technology. However, biomechs that fire too wildly can end up with all energy reserves drained and helpless.

Though a biomech incorporates flesh into its design, it is by no means weak. Their design often incorporates various metal alloys as structural members and reinforcing armor plates, combining tough sinew and hardened steel. Some of the more advanced alloys used with conventional tech mecha does not work well with the nanite reconstruction technology of the biomech, leaving biomechs to have weaker metal armor plates then their technological counterparts.

What's even stranger still is the biomech ability to infect and subvert captured technology. The afflicted mech is filled with a sinewy biomass that infiltrates its interior. The AFC reactor in most cases is discarded, and the biomass replaces its energy generating capabilities. Weaponry is subverted and altered to fire Throg munitions. The process tends to subvert and diminish the structural integrity of the host mech to a degree, most Throgg conversion mechs can take less fire before they are destroyed, but they all benefit from the nanite repair systems.

Throgg weaponry focuses more on matter conversion over energy or explosive ordinances. It includes acid lasers, chemical projectiles which break down metal on a molecular level. When ordinance calls for something explosive, bio-mech weaponry tends to respond with sonic shockwaves as the answer. These sorts of attacks are something conventional mecha were not designed to defend against, a lot of mechs with specialized armors find they have defensive holes to biomech weaponry, such as the Minotaur's armor.

Biological mechs, more often then not are built to skirmishing roles, and are lightly armored and agile weapons platforms. There are few biomechs that are really designed to go toe to toe with other mechs.

As of recent years some of the technology is being reverse engineered. There are a few mech engineers who managed to retrofit Throg technology to conventional mecha, though it's rather rare.

Subcategories

This category has the following 4 subcategories, out of 4 total.

1

2

3

4