Agro1: Difference between revisions
From MCM Combat Operations
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Latest revision as of 02:30, 29 December 2023
Agro1 | |||||
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Class | Assault | ||||
Weight | 100 tons | ||||
Armor | 1520 | ||||
Perk Armor |
1900 | ||||
Heat Dissipation | 11 | ||||
Speed | 0 | ||||
Buoyancy | 0.1 | ||||
Jump Heat | 15 | ||||
Load-points | 49 | ||||
Perk Load-points |
61 | ||||
Hard-locked | No | ||||
Hard-mounts | Chain Saw, Harpoon, Rivet Gun | ||||
Omni-mounts | none | ||||
Shutdown Level | 100 | ||||
Resistances | |||||
Ball | 10% | Ener | 10% | Expl | 0% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 0% | Melee | 0% |
Creator | Pinto Schnyder |
Packaged with
Weapons
Trivia
- The "Agro" mechs were designed for civilian purposes, the agro in its name stands for Agricultural mech.
- Unlike the majority of the tech mechs, due to their civilian origins, the Agro series uses diesel engines instead of nuclear reactors.
Gallery
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Left side
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Rear
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Right side