Ivan Super Rail: Difference between revisions

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<mcm_data type="weapon" name="Ivan Super Rail">
<mcm_data type="weapon" name="Ivan Super Rail">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|image= [[File:Ivan Super Rail.png |250px|center|Ivan Rail Cannon]]
|type= {Tech}
|type= {Tech}
|damagetype= {DamageType}
|damagetype= {DamageType}
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|rate= {FireRate}
|rate= {FireRate}
|damage= {Damage}
|damage= {Damage}
|projectiles = 1
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Ivan]]
|included= [[Ivan]]
|cost= {SlotUsage}
|cost= {SlotUsage}
|mount= {Attachment}
|mount= {Attachment}
|creator= {creator}
|creator= {Creator}
|trigger= semi
}}
}}
</mcm_data>
</mcm_data>
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[[Category:Upper Arm]]
[[Category:Upper Arm]]
[[Category:Ballistic]]
[[Category:Ballistic]]
[[Category:NewTables]]
The Ivan Super Rail is one of the main turret options for the [[Ivan]] tank mech.
The Ivan Super Rail is one of the main turret options for the [[Ivan]] tank mech.



Latest revision as of 06:24, 14 October 2023

Mech Weapon
Ivan Super Rail
Ivan Rail Cannon
Ivan Rail Cannon
Type Technological
Damage Type Ballistic
Heat 30
Ammo 30
Rate of Fire 4s cycle time
Burst Length 1
Damage 120
Trigger Type Semi-Automatic
Range 1080m
Projectile Velocity 120m/s
Hard-mount Ivan
Included with Ivan
Mount Points Spine
Cost 15
Damage per Second 30
Heat per Second 7.5
Damage per Heat 4
Damage per Cost 8
DPS per Cost 2


The Ivan Super Rail is one of the main turret options for the Ivan tank mech.

History

The rail is a weapons system that involves two electric rails and a conductive slug between them. When placed between the rails the magnetic push of the complete circuit pushes the slug outwards, accelerating it to devastating speeds if electric power is high enough. This Ivan has scaled it to incredible proportions.

The advanced high density projectile can penetrate through a lot of barriers, allowing for kills against mechs hiding behind cover. This does come at a cost of power.

Use

Aim and fire. The Super Rail is a slow firing projectile, but it can penetrate mechs and cover to hit things behind them. Each impact event however reduces the power of the slug, so you want a direct hit whenever possible.

Other Notes

Consider this a sniper cannon on steroids. It pairs well with a set of heavy sniper cannons and possibly some light rail cannons to make a sniping platform. If someone tries to hide, you can punish them with some shots through cover. Just remember, each thing you have to fire through decreases your shot power.