Template:Weapon: Difference between revisions
From MCM Combat Operations
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!Damage || {{{damage}}} | !Damage || {{{damage}}} | ||
|- | |||
{{#switch: {{{trigger}}} | |||
| semi = !Trigger Type {{!}}{{!}} Semi-Automatic | |||
|loco = !Trigger Type {{!}}{{!}} Locomotion | |||
| auto = !Trigger Type {{!}}{{!}} Automatic | |||
| lockon = !Trigger Type {{!}}{{!}} Lock-On | |||
| seeking = !Trigger Type {{!}}{{!}} Auto Acquisition Seeking | |||
| wire = !Trigger Type {{!}}{{!}} Wire Guided | |||
| detonate = !Trigger Type {{!}}{{!}} Manual Detonation | |||
|arty = !Trigger Type {{!}}{{!}} Artillery | |||
|fuse =!Trigger Type {{!}}{{!}} Timed Fuse | |||
| charge = !Trigger Type {{!}}{{!}} Charge | |||
{{!}}- | |||
!Charge Time {{!}}{{!}} {{{chargetime}}}s | |||
| vcharge = !Max Charge Damage {{!}}{{!}} {{{chargedamage}}} | |||
{{!}}- | |||
!Trigger Type {{!}}{{!}} Variable Charge | |||
{{!}}- | |||
!Charge Levels {{!}}{{!}} {{{chargelevels}}} | |||
{{!}}- | |||
!Max Charge Time {{!}}{{!}} {{{chargetime}}}s | |||
|- | |||
}} | |||
|- | |- | ||
{{#switch: {{{table_type}}} | {{#switch: {{{table_type}}} | ||
| projectile = | | projectile = !Range {{!}}{{!}} {{{range}}}m | ||
{{!}}- | {{!}}- | ||
!Projectile Velocity {{!}}{{!}} {{{velocity}}}m/s | !Projectile Velocity {{!}}{{!}} {{{velocity}}}m/s | ||
| laser = | | laser = !Range {{!}}{{!}} {{{range}}} | ||
{{!}}- | {{!}}- | ||
!Beam Duration {{!}}{{!}} {{{timetolive}}} | !Beam Duration {{!}}{{!}} {{{timetolive}}} | ||
| melee = | | melee = !Range {{!}}{{!}} {{{range}}}m | ||
}} | }} | ||
|- | |- | ||
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}}*{{formatnum:{{{damage}}}|R | }}*{{formatnum:{{{damage}}}|R | ||
}}/{{formatnum:{{{rate}}}|R' | }}/{{formatnum:{{{rate}}}|R' | ||
}} round2 | |||
}} | }} | ||
|- | |- | ||
!Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }} | !Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }} | ||
|- | |- | ||
!Damage per Heat || {{#ifeq: {{{heat}}} | 0 | !Damage per Heat || {{#ifeq: {{{heat}}} | 0 | ||
| --- | |||
| {{#expr:{{formatnum:{{{projectiles}}}|R | |||
}}*{{formatnum:{{{damage}}}|R | |||
}}/{{formatnum:{{{heat}}}|R | |||
}} round2 | |||
}} | |||
}} | |||
|- | |- | ||
! | !Damage per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R | ||
}}*{{formatnum:{{{damage}}}|R | |||
}}/{{formatnum:{{{cost}}}|R | |||
}} round2 | |||
}} | |||
|- | |- | ||
{{# | !DPS per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R | ||
{{ | }}*{{formatnum:{{{damage}}}|R | ||
}}/{{formatnum:{{{rate}}}|R | |||
}}/{{formatnum:{{{cost}}}|R | |||
}} round2 | |||
}} | |||
|} | |} | ||
</div> | </div> | ||
<includeonly>[[Category:Weaponry]]</includeonly> | <includeonly>[[Category:Weaponry]]</includeonly> | ||
<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> |
Latest revision as of 06:01, 14 October 2023
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{{{name}}} | |
---|---|
Type | {{{type}}} |
Damage Type | {{{damagetype}}} |
Heat | {{{heat}}} |
Ammo | {{{ammo}}} |
Rate of Fire | {{{rate}}}s cycle time |
Burst Length | {{{projectiles}}} |
Damage | {{{damage}}} |
Hard-mount | {{{hard}}} |
Included with | {{{included}}} |
Mount Points | {{{mount}}} |
Cost | {{{cost}}} |
Damage per Second | Expression error: Unrecognized punctuation character "{". |
Heat per Second | Expression error: Unrecognized punctuation character "{". |
Damage per Heat | Expression error: Unrecognized punctuation character "{". |
Damage per Cost | Expression error: Unrecognized punctuation character "{". |
DPS per Cost | Expression error: Unrecognized punctuation character "{". |