Template:Weapon: Difference between revisions

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{{#if: {{{image|}}}|
{{#if: {{{image|}}}|
{{!}} style= "font-size: 100%;" colspan="2" {{!}} {{{image}}}}}
{{!}} style= "font-size: 100%;" colspan="2" {{!}} {{{image}}}}}
|- !Type || {{{type}}}
|-  
|- !Damage Type || {{{damagetype}}}
!Type || {{{type}}}
|- !Heat || {{{heat}}}
|- !Ammo || {{{ammo}}}
|- !Rate of Fire || {{{rate}}}s cycle time
|- !Burst Length || {{{projectiles}}}
|- !Damage || {{{damage}}}
|- {{#switch: {{{table_type}}}
      | projectile = {{!}}-
                    !Range {{!}} {{!}} {{{range}}}m
                    {{!}}-
                    !Projectile Velocity {{!}}{{!}}{{{velocity}}}m/s
      | laser = {{!}}-
                !Range {{!}}{{!}} {{{range}}}
                {{!}}-
                !Beam Duration {{!}}{{!}} {{{timetolive}}}
      | melee = {{!}}-
                !Range {{!}}{{!}} {{{range}}}m
  }}
|-
|-
{|
!Damage Type || {{{damagetype}}}
| colspan="2" | Splash
|-
          |-
!Heat || {{{heat}}}
          !100% Splash || {{{range1}}}m
|-
           |-  
!Ammo || {{{ammo}}}
           !75% Splash || {{{range2}}}m
|-
           |-  
!Rate of Fire || {{{rate}}}s cycle time
           !50% Splash || {{{range3}}}m
|-
           |-  
!Burst Length || {{{projectiles}}}
           !25% Splash || {{{range4}}}m
|-
!Damage || {{{damage}}}
|-
{{#switch: {{{trigger}}}
  | semi = !Trigger Type {{!}}{{!}} Semi-Automatic
  |loco = !Trigger Type {{!}}{{!}} Locomotion
  | auto = !Trigger Type {{!}}{{!}} Automatic
  | lockon = !Trigger Type {{!}}{{!}} Lock-On
  | seeking = !Trigger Type {{!}}{{!}} Auto Acquisition Seeking
  | wire = !Trigger Type {{!}}{{!}} Wire Guided
  | detonate = !Trigger Type {{!}}{{!}} Manual Detonation
  |arty = !Trigger Type {{!}}{{!}} Artillery
  |fuse =!Trigger Type {{!}}{{!}} Timed Fuse
  | charge = !Trigger Type {{!}}{{!}} Charge
  {{!}}-
  !Charge Time {{!}}{{!}} {{{chargetime}}}s
  | vcharge =  !Max Charge Damage {{!}}{{!}} {{{chargedamage}}}
{{!}}-
  !Trigger Type {{!}}{{!}} Variable Charge
  {{!}}-
  !Charge Levels {{!}}{{!}} {{{chargelevels}}}
  {{!}}-
  !Max Charge Time {{!}}{{!}} {{{chargetime}}}s
|-
}}
|-
{{#switch: {{{table_type}}}
    | projectile = !Range {{!}}{{!}} {{{range}}}m
                    {{!}}-
                    !Projectile Velocity {{!}}{{!}} {{{velocity}}}m/s
    | laser = !Range {{!}}{{!}} {{{range}}}
              {{!}}-
              !Beam Duration {{!}}{{!}} {{{timetolive}}}
    | melee = !Range {{!}}{{!}} {{{range}}}m
}}
|-
{{#switch: {{{AOE}}}
  | splash = !Splash {{!}}{{!}} {{{aoe}}}m
  | arty = !100% Splash {{!}}{{!}} {{{range1}}}m
           {{!}}-  
           !75% Splash {{!}}{{!}} {{{range2}}}m
           {{!}}-  
           !50% Splash {{!}}{{!}} {{{range3}}}m
           {{!}}-  
           !25% Splash {{!}}{{!}} {{{range4}}}m
}}
|-
!Hard-mount || {{#if: {{{hard}}} | {{{hard}}} | none}}
|-
!Included with || {{{included}}}
|-
!Mount Points || {{{mount}}}
|-
!Cost || {{{cost}}}
|-
!Damage per Second || {{#expr:{{formatnum:{{{projectiles}}}|R
                              }}*{{formatnum:{{{damage}}}|R
                                }}/{{formatnum:{{{rate}}}|R'
                                    }} round2
                      }}
|-
!Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }}
|-
!Damage per Heat || {{#ifeq: {{{heat}}} | 0
                                        | ---
                                        | {{#expr:{{formatnum:{{{projectiles}}}|R
                                                  }}*{{formatnum:{{{damage}}}|R
                                                    }}/{{formatnum:{{{heat}}}|R
                                                        }} round2
                                          }}
                    }}
|-
!Damage per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R
                            }}*{{formatnum:{{{damage}}}|R
                              }}/{{formatnum:{{{cost}}}|R
                                  }} round2
                    }}
|-
!DPS per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R
                        }}*{{formatnum:{{{damage}}}|R
                            }}/{{formatnum:{{{rate}}}|R
                        }}/{{formatnum:{{{cost}}}|R
                            }} round2
                }}


|}
|- !Hard-mount || {{#if: {{{hard}}} | {{{hard}}} | none}}
|- !Included with || {{{included}}}
|- !Mount Points || {{{mount}}}
|- !Cost || {{{cost}}}
|- !Damage per Second || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{rate}}}|R}} round2}}
|- !Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }}
|- !Damage per Heat || {{#ifeq: {{{heat}}} | 0
  | ---
  | {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{heat}}}|R}} round2}}
|- !Damage per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{cost}}}|R}} round2 }}
|- !DPS per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{rate}}}|R}}/{{formatnum:{{{cost}}}|R}} round2 }}
|- | style="line-height:1.2em" | Creator | style="line-height:1.2em" | [[:Category:{{{creator}}}|{{{creator}}}]] [[Category {{{creator}}}]]
|}
|}
</div>
</div>
<includeonly>[[Category:Weaponry]]</includeonly>
<includeonly>[[Category:Weaponry]]</includeonly>
<noinclude>[[Category:Templates]]</noinclude>
<noinclude>[[Category:Templates]]</noinclude>

Latest revision as of 06:01, 14 October 2023

-
Mech Weapon
{{{name}}}
Type {{{type}}}
Damage Type {{{damagetype}}}
Heat {{{heat}}}
Ammo {{{ammo}}}
Rate of Fire {{{rate}}}s cycle time
Burst Length {{{projectiles}}}
Damage {{{damage}}}
Hard-mount {{{hard}}}
Included with {{{included}}}
Mount Points {{{mount}}}
Cost {{{cost}}}
Damage per Second Expression error: Unrecognized punctuation character "{".
Heat per Second Expression error: Unrecognized punctuation character "{".
Damage per Heat Expression error: Unrecognized punctuation character "{".
Damage per Cost Expression error: Unrecognized punctuation character "{".
DPS per Cost Expression error: Unrecognized punctuation character "{".