Assault Bioplasm Beam: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
(Created page with "<mcm_data type="weapon" name="Assault Bioplasm Beam"> {{Weapon |table_type=laser |image= |name= {Name} |type= {Tech} |damagetype= {DamageType} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |projectiles = {RoundsPerShot} |range= 100m |timetolive= Laser:Instant AOE:20s |hard= {HardMount} |included= Eversor |cost= {SlotUsage} |mount= {Attachment} |creator= {creator} }} </mcm_data> Note: This weapon will leave a corrosive pool behind that will explod...")
 
No edit summary
 
Line 19: Line 19:
|mount= {Attachment}
|mount= {Attachment}
|creator= {creator}
|creator= {creator}
|trigger = semi
}}
}}
</mcm_data>
</mcm_data>

Latest revision as of 13:45, 13 October 2023

Mech Weapon
Assault Bioplasm Beam
Type Biological
Damage Type Chemical
Heat 31
Ammo 0
Refire Delay 6 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 6.1s cycle
Burst Length 1
Damage Instances 1
Damage 102
Trigger Type Semi-Automatic
Range 100m
Beam Duration Laser:Instant

AOE:20s

Hard-mount none
Included with Eversor
Mount Points Left Shoulder, Right Shoulder, Right Arm, Left Arm
Cost 14
Approximate Damage per Second

16.72

Heat per Second

5.08

Damage per Heat

3.29

Damage per Cost

7.29

DPS per Cost

1.19


Note: This weapon will leave a corrosive pool behind that will explode on contact dealing the damage of the laser. This pool will linger for a long duration before detonating damaging anyone nearby.