MMS: Difference between revisions

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<mcm_data type="weapon" name="MMS">
<mcm_data type="weapon" name="MMS">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= None
|included= None
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[[Category:Explosive]]
[[Category:Explosive]]
[[Category:Omni-Mount]]
[[Category:Omni-Mount]]
Fires a somewhat slow moving missile that is guided by your cross hairs. You can guide the missile around corners or over cover. The guidance period is timed and if the missile doesn't hit a target before then it will explode. The missile also has a larger then average splash range.
[[Category:Omni-Shoulder]]
[[Category:NewTables]]
Fires a slow moving missile that is guided by your cross hairs. You can guide the missile around corners or over cover. The guidance period is timed and if the missile doesn't hit a target before then it will explode. The missile also has a larger then average splash range.

Latest revision as of 03:21, 4 July 2023

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Mech Weapon
MMS
Type Technological
Damage Type Explosive
Heat 8
Ammo 30
Rate of Fire 3s cycle time
Burst Length 1
Damage 60
Range 36m
Projectile Velocity 4m/s
Hard-mount none
Included with None
Mount Points Left Shoulder, Right Shoulder
Cost 1
Damage per Second 20
Heat per Second 2.67
Damage per Heat 7.5
Damage per Cost 60
DPS per Cost 20


Fires a slow moving missile that is guided by your cross hairs. You can guide the missile around corners or over cover. The guidance period is timed and if the missile doesn't hit a target before then it will explode. The missile also has a larger then average splash range.