Variable Rail Cannon: Difference between revisions

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<mcm_data type="weapon" name="Variable Rail Cannon">
<mcm_data type="weapon" name="Variable Rail Cannon">
{{Weapon
{{Weapon
|table_type=laser
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 90m
|timetolive=Instant
|hard= {HardMount}
|hard= {HardMount}
|included= [[Odin]]
|included= [[Odin]]
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[[Category:Spine]]
[[Category:Spine]]
[[Category:Energy]]
[[Category:Energy]]
 
[[Category:NewTables]]
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.

Latest revision as of 21:16, 30 June 2023

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Mech Weapon
Variable Rail Cannon
Type Technological
Damage Type Energy
Heat 20
Ammo 1
Refire Delay 2 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 2.1s cycle
Burst Length 1
Damage Instances 1
Damage 90
Range 90m
Beam Duration Instant
Hard-mount Odin
Included with Odin
Mount Points Spine
Cost 9
Approximate Damage per Second

42.86

Heat per Second

9.52

Damage per Heat

4.5

Damage per Cost

10

DPS per Cost

4.76


This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.