Variable Rail Cannon: Difference between revisions

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<mcm_data type="weapon" name="Variable Rail Cannon">
<mcm_data type="weapon" name="Variable Rail Cannon">
{{Weapon
{{Weapon
|table_type=laser
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 90m
|timetolive=Instant
|hard= {HardMount}
|hard= {HardMount}
|included= [[Odin]]
|included= [[Odin]]
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[[Category:Spine]]
[[Category:Spine]]
[[Category:Energy]]
[[Category:Energy]]
[[Category:NewTables]]
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.

Latest revision as of 09:16, 1 July 2023

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Mech Weapon
Variable Rail Cannon
Type Technological
Damage Type Energy
Heat 20
Ammo 1
Rate of Fire 2s cycle time
Burst Length 1
Damage 90
Range 90m
Beam Duration Instant
Hard-mount Odin
Included with Odin
Mount Points Spine
Cost 9
Damage per Second 45
Heat per Second 10
Damage per Heat 4.5
Damage per Cost 10
DPS per Cost 5


This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.