Kong Melee: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name="Kong Melee"> | <mcm_data type="weapon" name="Kong Melee"> | ||
{{Weapon | {{Weapon | ||
|table_type=melee | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
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|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= | |range= 6 | ||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Kong]] | |included= [[Kong]] | ||
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[[Category:Upper Arm]] | [[Category:Upper Arm]] | ||
[[Category:Melee-Push]] | [[Category:Melee-Push]] | ||
[[Category:NewTables]] |
Latest revision as of 01:47, 30 June 2023
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Kong Melee | |
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Type | Technological |
Damage Type | Melee-Push |
Heat | 8 |
Ammo | 1 |
Rate of Fire | 1s cycle time |
Burst Length | 1 |
Damage | 50 |
Range | 6m |
Hard-mount | Kong |
Included with | Kong |
Mount Points | Right Arm, Left Arm |
Cost | 8 |
Damage per Second | 50 |
Heat per Second | 8 |
Damage per Heat | 6.25 |
Damage per Cost | 6.25 |
DPS per Cost | 6.25 |