Projects

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Current Projects

Hawk

A highly mobile medium tech skirmisher with an interesting weapons

Anticipated Completion Schedule

Projects

Meter

11.65

Status: On Hold

Tasks

ll.7


Classic Critical Hits

Completed - Pending r_11.65

  • Debug critical hits - complete
  • Adjust hit location probabilities - complete

Hawk Gatling Gun

Status

Completed


Hawk Autocannon

An autocannon that can switch between armor piercing and explosive rounds

Status

In Progress

Tasks

  • Magazine Switching
  • Armor piecing rounds - Complete
  • Explosive rounds

Hawk Dash

An Intrinsic that gives the mech a short burst of speed and a leaping jump.

Status

Completed


UI Feedback for Intrinsics

Status

Pending completion of the Hawk. Scheduled for Inclusion in meter r_11.65


New Critical Hits

  • Allow modules to have a damage track and to be repaired
  • Legging has gradual reduction in mobility

Status

On hold

Tasks

  • New module tracking and status code - Complete
  • Probability curves - Pending PhD in mathematics
  • Module repair subsystem - Complete
  • Module repair drop system -

Freebie Utilities

A collect of utilities locked to the freebie mechs

  • A full set of Heatsinks
  • Coolant
  • Jumpjet

New web site

  • customer MCM wiki

Vendors

  • Link to products wiki page

Mech Repair

Desperado

  • Rainmakers - target shooter
  • Ratlers
    • cycle time adjustment
    • projectile speed

DarkFall

  • Server-side rez-position compensation for deformer - Complete
  • Custom deformer script - Complete
  • Adjust rez-positions of all weapons - Complete
  • Update weapon scripts - On Hold
  • Tuning & testing

Stalker

  • Weapons and lasers collide
  • Mortor distance too short - maybe too slow

Phalanx

  • bunker buster grossly inaccurate