Projects: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
Line 21: Line 21:
=== Meter ===
=== Meter ===
==== r_11.65 ====
==== r_11.65 ====
'''Status''': On Hold
'''In Progress'''
===== Tasks =====
===== Tasks =====
* [[#Classic_Critical_Hits|Classic Critical Hits]] - Complete
* [[#Classic_Critical_Hits|Classic Critical Hits]] - Complete
* [[Module_Status_Indicator_UI|Module Status Indicate UI] - Complete
* [[Module_Status_Indicator_UI|Module Status Indicate UI] - Complete
* [[#UI_Feedback_for_Intrinsics|UI Feedback for Intrinsics]] - On Hold
* [[#UI_Feedback_for_Intrinsics|UI Feedback for Intrinsics]]


==== r_ll.7 ====
==== r_ll.7 ====
'''On Hold'''
* [[#New_Critical_Hits|New Critical Hits]]
* [[#New_Critical_Hits|New Critical Hits]]
----
----


=== Module Status Indicator UI ===
Add an addition HUD indicator for each attachpoint that allow modules to specify an arbitrary status marker with full color control.
'''Complete'''
----
=== Classic Critical Hits ===
=== Classic Critical Hits ===
Completed - Pending [[#r_11.65|r_11.65]]
A hit that causes over 25% of remaining HP has a change to destroy a module.
* Debug critical hits - complete
 
* Adjust hit location probabilities - complete
'''Complete'''
* Debug critical hits - Complete
* Adjust hit location probabilities - Complete
----
----


=== Hawk Gatling Gun ===
=== Hawk Gatling Gun ===
==== Status ====
A rotary barreled gun that heats up as it's used slowing rate of fire until it cools.
Complete
 
==== Tasks ====
'''Complete'''
* Heat Effects - Complete
* Heat Effects - Complete
* [[#r_11.65|Status Indicator UI]] - Complete
* [[#r_11.65|Status Indicator UI]] - Complete
Line 48: Line 57:
=== Hawk Autocannon ===
=== Hawk Autocannon ===
An autocannon that can switch between armor piercing and explosive rounds
An autocannon that can switch between armor piercing and explosive rounds
==== Status ====
 
In Progress
'''On Hold'''
==== Tasks ====
* Magazine Switching
* Magazine Switching
* Armor piecing rounds - Complete
* Armor piecing rounds - Complete
Line 57: Line 65:
=== Hawk Dash ===
=== Hawk Dash ===
An Intrinsic that gives the mech a short burst of speed and a leaping jump.
An Intrinsic that gives the mech a short burst of speed and a leaping jump.
==== Status ====
 
Completed
'''Complete'''
----
----
=== UI Feedback for Intrinsics ===
=== UI Feedback for Intrinsics ===
==== Status ====
'''In Progress'''
Pending completion of the Hawk.
Scheduled for Inclusion in meter [[#r_11.65|r_11.65]]
Scheduled for Inclusion in meter r_11.65
----
----
=== New Critical Hits ===
=== New Critical Hits ===
* Allow modules to have a damage track and to be repaired
Allow modules to have a damage track and to be repaired
* Legging has gradual reduction in mobility
Legging has gradual reduction in mobility
==== Status ====
 
On hold
'''On hold'''
==== Tasks ====
 
* New module tracking and status code - Complete
* New module tracking and status code - Complete
* Probability curves - Pending PhD in mathematics
* Probability curves - Pending PhD in mathematics
* Module repair subsystem - Complete
* Module repair subsystem - Complete
* Module repair drop system -
* Module repair drop system
----
----


=== Freebie Utilities ===
=== Freebie Utilities ===
A collect of utilities locked to the freebie mechs
A collect of utilities locked to the freebie mechs
* A full set of Heatsinks
'''On Hold'''
 
* A full set of heat sinks
* Coolant
* Coolant
* Jumpjet
* Jump jet
----
----
=== New web site ===
=== New web site ===
* customer MCM wiki
'''On Hold'''
* Home page
* Perks applet
* Profile page
* News
* Custom MCM wiki
* Admin control panel
 
----
----
=== Vendors ===
=== Vendors ===
Line 90: Line 106:
----
----
=== Mech Repair ===
=== Mech Repair ===
'''On-going
==== Desperado ====
==== Desperado ====
* Rainmakers - target shooter
* Rainmakers - target shooter
Line 103: Line 120:
==== Stalker ====
==== Stalker ====
* Weapons and lasers collide
* Weapons and lasers collide
* Mortor distance too short - maybe too slow
* Mortar distance too short - maybe too slow
==== Phalanx ====
==== Phalanx ====
* bunker buster grossly inaccurate
* bunker buster grossly inaccurate

Revision as of 00:24, 16 December 2022

Current Projects

Hawk

A highly mobile medium tech skirmisher with an interesting weapons

Anticipated Completion Schedule

Projects

Meter

r_11.65

In Progress

Tasks

r_ll.7

On Hold


Module Status Indicator UI

Add an addition HUD indicator for each attachpoint that allow modules to specify an arbitrary status marker with full color control.

Complete


Classic Critical Hits

A hit that causes over 25% of remaining HP has a change to destroy a module.

Complete

  • Debug critical hits - Complete
  • Adjust hit location probabilities - Complete

Hawk Gatling Gun

A rotary barreled gun that heats up as it's used slowing rate of fire until it cools.

Complete


Hawk Autocannon

An autocannon that can switch between armor piercing and explosive rounds

On Hold

  • Magazine Switching
  • Armor piecing rounds - Complete
  • Explosive rounds

Hawk Dash

An Intrinsic that gives the mech a short burst of speed and a leaping jump.

Complete


UI Feedback for Intrinsics

In Progress Scheduled for Inclusion in meter r_11.65


New Critical Hits

Allow modules to have a damage track and to be repaired Legging has gradual reduction in mobility

On hold

  • New module tracking and status code - Complete
  • Probability curves - Pending PhD in mathematics
  • Module repair subsystem - Complete
  • Module repair drop system

Freebie Utilities

A collect of utilities locked to the freebie mechs On Hold

  • A full set of heat sinks
  • Coolant
  • Jump jet

New web site

On Hold

  • Home page
  • Perks applet
  • Profile page
  • News
  • Custom MCM wiki
  • Admin control panel

Vendors

  • Link to products wiki page

Mech Repair

On-going

Desperado

  • Rainmakers - target shooter
  • Ratlers
    • cycle time adjustment
    • projectile speed

DarkFall

  • Server-side rez-position compensation for deformer - Complete
  • Custom deformer script - Complete
  • Adjust rez-positions of all weapons - Complete
  • Update weapon scripts - On Hold
  • Tuning & testing

Stalker

  • Weapons and lasers collide
  • Mortar distance too short - maybe too slow

Phalanx

  • bunker buster grossly inaccurate