Harpoon Light

From MCM Combat Operations
Jump to: navigation, search
-
Mech Weapon
Harpoon Light
Type Technological
Damage Type Energy
Heat 8
Ammo 0
Rate of Fire 1.5s cycle time
Burst Length 1
Damage 15
Range 200m
Projectile Velocity 100m/s
Hard-mount Nightmare
Included with Nightmare
Mount Points Left Shoulder
Cost 2
Damage per Second 10
Heat per Second 5.33
Damage per Heat 1.88
Damage per Cost 7.5
DPS per Cost 5


Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.

The harpoon effect last for 7 seconds and multiple hits will refresh the duration.