Harpoon: Difference between revisions

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<mcm_data type="weapon" name="Harpoon">
<mcm_data type="weapon" name="Harpoon">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Slaughterfish]], [[Agro1]], [[Agro2]]
|included= [[Slaughterfish]], [[Agro1]], [[Agro2]]
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|mount= {Attachment}
|mount= {Attachment}
|creator= {creator}
|creator= {creator}
|trigger = semi
}}
}}
</mcm_data>
</mcm_data>
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[[Category:Stomach]]
[[Category:Stomach]]
[[Category:Pec]]
[[Category:Pec]]
 
[[Category:Energy]]
[[Category:Harpoon]]
[[Category:NewTables]]
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.


The harpoon effect last for 10 seconds and multiple hits will refresh the duration.
The harpoon effect last for 10 seconds and multiple hits will refresh the duration.
*note: The harpoon only works on the stomach or left pec. It doesn't work on the right pec.

Latest revision as of 21:45, 1 October 2023

Mech Weapon
Harpoon
Type Technological
Damage Type Energy
Heat 10
Ammo 0
Rate of Fire 1s cycle time
Burst Length 1
Damage 10
Trigger Type Semi-Automatic
Range 200m
Projectile Velocity 100m/s
Hard-mount Slaughterfish, Agro1, Agro2
Included with Slaughterfish, Agro1, Agro2
Mount Points Stomach, Left Pec
Cost 5
Damage per Second 10
Heat per Second 10
Damage per Heat 1
Damage per Cost 2
DPS per Cost 2


Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.

The harpoon effect last for 10 seconds and multiple hits will refresh the duration.

  • note: The harpoon only works on the stomach or left pec. It doesn't work on the right pec.