Guide:Mech classes: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
(Created page with "In this guide will we will giving a brief overview of each of the mech classes and what to expect while piloting them. At MCM mecha are broken up into 4 different weight clas...")
 
No edit summary
Line 1: Line 1:
In this guide will we will giving a brief overview of each of the mech classes and what to expect while piloting them.  
In this guide will we will giving a brief overview of each of the mech classes and what to expect while piloting them.  
At MCM mecha are broken up into 4 different weight classes based on their individual stats.  
At MCM mechs are broken up into 4 different weight classes based on their individual stats.  




===Lights===
===Lights===


The light class offers very little in the way of armor or defenses but often makes up for this with their speed and mobility. Most lights, as their class suggest, are very low weight and boast some of the fastest speeds at MCM. A Skilled light pilot will often be forced to used these two factors to avoid the enemies fire.
With mechs offering an array of support abilities to highly mobile damage mechs lights can offer a skilled pilot a risky but rewarding playstyle. Most lights, as their name suggest, have extremely low armor instead relying on their speed and evasion to survive. Lights are best considered as support mechs to your team offering a variety of strategic uses such as [[Mite|Mite's]] ability to hold an enemy mech in place giving you team an easy target or [[Fire Ant|Fire Ant's]] ability to rapidly fill opponent Tech mechs heat gauge or apply debilitating DoT to Bio mechs. In some cases such as [[Phalanx]] or [[Mantis]] they use their mobility and size to find good firing positions to execute weakened mechs or ambush distracted foes. Overall the light class of mechs is for pilots who are willing to walk the razor's edge to support their team.

Revision as of 08:39, 13 May 2023

In this guide will we will giving a brief overview of each of the mech classes and what to expect while piloting them. At MCM mechs are broken up into 4 different weight classes based on their individual stats.


Lights

With mechs offering an array of support abilities to highly mobile damage mechs lights can offer a skilled pilot a risky but rewarding playstyle. Most lights, as their name suggest, have extremely low armor instead relying on their speed and evasion to survive. Lights are best considered as support mechs to your team offering a variety of strategic uses such as Mite's ability to hold an enemy mech in place giving you team an easy target or Fire Ant's ability to rapidly fill opponent Tech mechs heat gauge or apply debilitating DoT to Bio mechs. In some cases such as Phalanx or Mantis they use their mobility and size to find good firing positions to execute weakened mechs or ambush distracted foes. Overall the light class of mechs is for pilots who are willing to walk the razor's edge to support their team.