Game Modes: Difference between revisions

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(CaptainCosette Resident moved page Game Modes to Game Modes Legacy: Rewrite)
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#REDIRECT [[Game Modes Legacy]]
==Team Deathmatch==
Team Deathmatch is the most common game mode at official MCM event as well as the least complex. Players are divided into the Red and Blue teams and will fight until a designated amount of kills are reached.
 
==Team Boss==
In the Team Boss game mode one player from each team will be selected as the "Boss" for the team. The Boss player will boot their meter in boss mode giving them 10x health on their mech as well as a sharp increase to cooling. Depending on the ruleset of the match the bosses may deploy as one of their owned mechs or as a [[Leviathan]] or [[Titan MX]] Boss mech. As long as the Boss of a team is alive on the field players may respawn and infinite number of times, but if the boss is killed no more respawns are allowed. The last team standing is the winner!
 
 
In this game mode if you are not the boss keep in mind that you are expendable. Rushing the opposing boss until you are destroyed not only damages their boss but also will fully heal and rearm you after the respawn timer is up!
 
==Capture Points==
In the Capture Point game mode the Red and Blue team are both competing over capture point that appears in a number of locations across the map. A fresh capture point will appear in a black state that will first require 4 mechs of either team to be destroyed before turning to the white open state and beginning a 10 minute timer to moving again. Once in the open state any member of a team standing on the point will begin the capture process. With a single person it will take 48 seconds to capture decreasing exponentially by half per person standing on it. If the point has progress of the opposing team that will be reduced to nothing before the capture process can begin. If a player is destroyed while standing on the point they will have to wait for a 1 minute cooldown before they can assist in the capture again. If 1/4th of the players in the match are destroyed on the point then a 5 minute timer will trigger to moving the point, this timer will supersede the last timer and can increase or decrease the remaining time. The first team to capture the necessary amount of points is the winner!

Revision as of 00:26, 19 June 2023

Team Deathmatch

Team Deathmatch is the most common game mode at official MCM event as well as the least complex. Players are divided into the Red and Blue teams and will fight until a designated amount of kills are reached.

Team Boss

In the Team Boss game mode one player from each team will be selected as the "Boss" for the team. The Boss player will boot their meter in boss mode giving them 10x health on their mech as well as a sharp increase to cooling. Depending on the ruleset of the match the bosses may deploy as one of their owned mechs or as a Leviathan or Titan MX Boss mech. As long as the Boss of a team is alive on the field players may respawn and infinite number of times, but if the boss is killed no more respawns are allowed. The last team standing is the winner!


In this game mode if you are not the boss keep in mind that you are expendable. Rushing the opposing boss until you are destroyed not only damages their boss but also will fully heal and rearm you after the respawn timer is up!

Capture Points

In the Capture Point game mode the Red and Blue team are both competing over capture point that appears in a number of locations across the map. A fresh capture point will appear in a black state that will first require 4 mechs of either team to be destroyed before turning to the white open state and beginning a 10 minute timer to moving again. Once in the open state any member of a team standing on the point will begin the capture process. With a single person it will take 48 seconds to capture decreasing exponentially by half per person standing on it. If the point has progress of the opposing team that will be reduced to nothing before the capture process can begin. If a player is destroyed while standing on the point they will have to wait for a 1 minute cooldown before they can assist in the capture again. If 1/4th of the players in the match are destroyed on the point then a 5 minute timer will trigger to moving the point, this timer will supersede the last timer and can increase or decrease the remaining time. The first team to capture the necessary amount of points is the winner!