Anti Matter Cannon

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Revision as of 10:29, 22 November 2012 by Bellimora Resident (development | contribs) (Created page with "<mcm_data type="weapon" name="Heavy Anti Matter Cannon"> {{Weapon |name= {Name} |type= {Tech} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |projectiles = 2 ...")
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Mech Weapon
Heavy Anti Matter Cannon
Type Technological
Damage Type {{{damagetype}}}
Heat 20
Ammo 0
Rate of Fire 4s cycle time
Burst Length 2
Damage 80
Hard-mount none
Included with none
Mount Points Right Arm, Left Arm, Left Shoulder, Right Shoulder
Cost 9
Damage per Second 40
Heat per Second 5
Damage per Heat 8
Damage per Cost 17.78
DPS per Cost 4.44


The Heavy Anti Matter cannon is a dual shot energy weapon.

History

Using concepts of physics that are poorly understood even now, the Anti Matter Cannon is a weapon capable of great destruction. Using magnetics and other more mad science this gun fires a a small packet of anti-matter at absurd velocities. The initial shot is near instantaneous well known for its purplish. Anything struck by the shot will have its matter partially nullified, producing substantially more energy doing a fair amount of damage. A split second later an anti-matter energy shockwave is produced which fires out of the barrel, causing secondary damage to anything in its wake. This effectively gives a mech pilot two attacks for a single trigger pull.

Use

The AMC is fired like most weapons. The initial laser attack is fired the instant the trigger is pulled. A split second later a projectile attack is fired.

Other Notes

This thing will generate heat fast, but not as fast as the Heavy Anti Matter Cannon. It takes some practice to get used to its unique shot-style, but it hybridizes laser and projectile into a single weapon.