Ant Cluster: Difference between revisions

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Launches fire and forget homing missiles.
Launches fire and forget homing missiles.
==History==
The fire Ant has a fair amount of weight fore with its legs set towards the center.  It needed a counterweight towards the aft, the abdomen section if you were to name it according to the layout of an insect.  Pinto Engineering saw fit to use that section to give the Ant an additional armament, Ant Clusters.  Like most cluster missiles, these fire straight up, search for a target, and then attempt to connect.  They have an orangish trail though unlike the purplish glow of conventional clusters.  These weapons have gotten a recent upgrade by BTI.  Clusters can be a bit slow in travel, though accurate.  It will force most mechs to either run, or take damage.

Revision as of 03:13, 3 November 2014

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Mech Weapon
Ant Cluster
Type Technological
Damage Type Explosive
Heat 36
Ammo 40
Rate of Fire 2.5s cycle time
Burst Length 4
Damage 15
Hard-mount Fire Ant
Included with Fire Ant
Mount Points Spine
Cost 3
Damage per Second 24
Heat per Second 14.4
Damage per Heat 1.67
Damage per Cost 20
DPS per Cost 8


Launches fire and forget homing missiles.

History

The fire Ant has a fair amount of weight fore with its legs set towards the center. It needed a counterweight towards the aft, the abdomen section if you were to name it according to the layout of an insect. Pinto Engineering saw fit to use that section to give the Ant an additional armament, Ant Clusters. Like most cluster missiles, these fire straight up, search for a target, and then attempt to connect. They have an orangish trail though unlike the purplish glow of conventional clusters. These weapons have gotten a recent upgrade by BTI. Clusters can be a bit slow in travel, though accurate. It will force most mechs to either run, or take damage.