Sticky Bomb: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
 
Line 10: Line 10:
|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 3
|velocity={Velocity}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
Line 19: Line 19:
}}
}}
</mcm_data>
</mcm_data>
Note: This weapon will explode after a delay, if the projectile make contact with another mech it will stick to them until it eventually detonates.
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Pec]]
[[Category:Pec]]
[[Category:Explosive]]
[[Category:Explosive]]
[[Category:NewTables]]

Latest revision as of 09:50, 2 July 2023

-
Mech Weapon
Sticky Bomb
Type Technological
Damage Type Explosive
Heat 14
Ammo 30
Rate of Fire 1.5s cycle time
Burst Length 1
Damage 30
Range 3m
Projectile Velocity 5m/s
Hard-mount Shock Trooper, Shock Trooper MKII
Included with Shock Trooper, Shock Trooper MKII
Mount Points Left Pec, Right Pec
Cost 1
Damage per Second 20
Heat per Second 9.33
Damage per Heat 2.14
Damage per Cost 30
DPS per Cost 20


Note: This weapon will explode after a delay, if the projectile make contact with another mech it will stick to them until it eventually detonates.